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Léo Bechet

PhD Researcher · Scientific Computing · Computational Physics

Uppsala, Sweden · +33 7 81 25 10 39 · lele.bechet@gmail.com · github.com/lele394

Summary

Passionate about astronomy, optics, and computer science, I have research experience in computational physics, machine learning, and scientific programming. I am currently pursuing a PhD at Uppsala University on energy-efficient algorithmic solutions for data-intensive applications. I enjoy building performant numerical tools and bridging theory with practical engineering.

Education

PhD · Data-Intensive Scientific Computing

Sep 2025 — Ongoing · Uppsala University, Sweden

Energy-efficient algorithmic solutions for data-intensive applications.

Master’s in Physics & Computational Physics (CompuPhys)

Sep 2023 — Jul 2025 · University of Bourgogne Franche-Comté, France

Master 1 completed in 2024, Master 2 completed in 2025.

Bachelor’s in Fundamental Physics

Jul 2021 — Jun 2023 · University of Bourgogne Franche-Comté, France

Research Internships

System-7 Lab, University of Tokyo

Feb 2025 — Jul 2025

Hybrid gradient propagation via DFA-seeding for efficient parallel training of physical neural networks (publication pending).

FEMTO-ST (Time & Frequency Department)

Jun 2024 — Aug 2024

Stepper-motor-based laser sweeping system and PWM control design for cleaning ytterbium deposits in optical setups.

UBFC Computational Physics Projects

2023 — 2024

3D Milky Way extinction mapping with neural networks, potential energy surface modeling in Fortran, and relativistic black-hole simulation/game engine in Python.

Skills

  • Programming: Fortran, Python, C, C#, JavaScript, Bash, GLSL/HLSL
  • HPC: OpenMP, OpenACC, GPU acceleration, numerical simulation
  • ML: TensorFlow, PyTorch, scientific model training workflows
  • Tools: Docker, Portainer, LaTeX, Jupyter, Markdown

Languages & Extras

  • English (C1+), French (native), Spanish (A2), Japanese (beginner)
  • Photography and astrophotography, image processing
  • Electronics, embedded systems, optical test-bench experience
  • Course-En-Cours 2017 regional winner (team engineering project)

Projects

D2Q9 Lattice-Boltzmann Simulation (WebGL, MRT)

Feb 2026 — Ongoing · Personal project

Implemented a D2Q9 Lattice-Boltzmann fluid simulation with multi-relaxation-time dynamics using WebGL shaders. The solver handles 2D flow around static obstacles and reproduces known physical phenomena.

GPU/CPU Optimized N-Body Simulation in Fortran

Oct 2024 — Dec 2024 · University of Bourgogne Franche-Comté

Built an N-body simulation and optimized it for high performance with OpenMP and OpenACC. Compared implementation speedups and numerical accuracy across CPU/GPU variants.

Stability and Evolution of Conway’s Game of Life

Jan 2024 — Jul 2024 · University of Bourgogne Franche-Comté

Studied cellular automaton stability with hardware-accelerated computation, including filling percentage analysis and Lyapunov exponent exploration under multiple Tychonov distance definitions.

Strange Attractor Visualizer

Mar 2024 — Ongoing · Personal project

Developed a Python/Matplotlib tool for 2D and 3D strange attractor visualization, with a library of well-known systems and support for custom definitions.

Web Implementation of the Marching Cubes Algorithm

Feb 2024 · Personal project

Created a real-time JavaScript 3D demo with dynamic camera controls and optimized chunk management. Implemented Mandelbulb marching cubes with Web Workers for parallelization.

Web-Based 3D Raycast Renderer Development

Feb 2024 · Personal project

Implemented GPU-accelerated ray marching for voxel data in the browser and focused on real-time shader optimization for interactive web graphics.